The Khronos Group continues the progress of streamlining the OpenGL API. One very important step…
Article about how to take advantage of the additional flexibility provided by delegation in C++.
Demo showcasing how geometry shaders can be used to cull higher order primitives using the GPU.
Article showing how to implement Java’s “synchronized” statement in C++ using OpenMP.
Article introducing SFML, a great alternative to the well known SDL framework with a rich set of features including window system interop, graphics, audio, networking and many more.
Article presenting RemObject Pascal Script: a Delphi-like scripting language for Delphi.
Article introducing OpenMP, a great tool to easily take advantage of multi-core CPUs in existing C++ code bases.
Article aiming to clear confusion around when to use them and which one is more suitable for a particular use case.