Posts tagged OpenAL
Going mobile with OpenGL ES
Apr 18th
Many things have changed since the first time the public put their hands on the first mobile phone device as these days the end user rarely makes their choices when buying a mobile equipment based on their telephony capabilities. In fact, nowadays these devices are one of the most popular entertainment platforms out there. The main problem for application developers is that these platforms tended to be very heterogeneous from point of view of hardware architecture as well as that of API support. Meanwhile things have changed. While the underlying hardware still varies a lot from device to device the work of application developers has been eased by having cross platform mobile operating systems and open standards. In particular OpenGL ES that is an embedded version of the popular graphics API. In this article I would like to talk about some of the big players of the mobile OS industry and about using OpenGL ES for creating impressive mobile applications.
Flawless alternative to SDL
Jan 27th
There was always big need for libraries that provide an abstract interface towards the basic platform specific facilities that are necessary for setting up an execution environment for a particular application. In the OpenGL world one of the first such libraries was GLUT. After a while more and more functionalities were put into these libraries that reflect more or less the requirements of application developers. One such framework is SDL. It seems that SDL is still the most respected one of these and it is preferred by the developer community. However, in this topic I will present an alternative that proved its superiority to me in the last few months…
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