I haven’t written any posts lately. This is because I dug into iPhone application development and this really consumed most of my spare time. As you may remember, I’ve already mentioned that I would like to start dealing with mobile platforms as a target for my OpenGL related experiments and projects.  After Android, this time I got my hands on a Mac mini and took a look at the currently most popular mobile gaming platform. Actually, these initial experiments wouldn’t take that long time if I would have to deal with just a new API and not with a brand new world with its own benefits and drawbacks.

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