Posts tagged cocos2d-x
Lately I switched from Java based Android development to native C++ code and started using the famous cocos2d-x framework for implementing my second Android game Henhouse Trouble, that I released almost a year ago. At that time I had quite some trouble with interfacing third party Android libraries like the AdMob SDK. Finally, I managed to get a working solution based on this article. While the article was extremely helpful for me in getting my own solution up and running, considering that I have minimal experience with JNI, I thought that AdMob SDK integration is quite a common task to deserve its own easy to integrate cocos2d-x extension. In this article I’ll present a step by step guide on how to integrate AdMob advertisements into your cocos2d-x 2.x.x application using the extension.