The Mountains Demo is an OpenGL 4.0 demo scene showcasing various GPU based visibility determination algorithms including:
- Instance Cloud Reduction presented in the articles Instance culling using geometry shaders and Instance Cloud Reduction reloaded.
- Hierarchical-Z map based occlusion culling presented in the article Hierarchical-Z map based occlusion culling.
- Dynamic Level-of-Detail determination presented in the article GPU based dynamic geometry LOD.
It also presents some visual rendering effects such as skybox rendering, simple fog, global illumination-like effects and fake depth-of-field.
The demo application was originally published in the article OpenGL 4.0 – Mountains demo released.
|Dependency||OpenGL 4.0||GLEW, SFML, GLM|
|Download||mountains-win32.zip (10.7MB)||mountains-src.zip (22.1KB)|
Note: As the original source code has been written against the development branches of GLEW, SFML and GLM the source code may or may not compile without modification.