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	<title>Comments on: Flawless alternative to SDL</title>
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	<link>http://rastergrid.com/blog/2010/01/flawless-alternative-to-sdl/</link>
	<description>A technical blog from Daniel Rákos (aka aqnuep)</description>
	<lastBuildDate>Tue, 07 Sep 2010 12:08:18 +0000</lastBuildDate>
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		<title>By: Grandmaster B</title>
		<link>http://rastergrid.com/blog/2010/01/flawless-alternative-to-sdl/comment-page-1/#comment-174</link>
		<dc:creator>Grandmaster B</dc:creator>
		<pubDate>Sun, 18 Apr 2010 15:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://rastergrid.com/blog/?p=108#comment-174</guid>
		<description>I also hightly recommend SFML! It has all the features out of the box. The documentation is complete and the API is nice to use. Not to mention the excellent language bindings.</description>
		<content:encoded><![CDATA[<p>I also hightly recommend SFML! It has all the features out of the box. The documentation is complete and the API is nice to use. Not to mention the excellent language bindings.</p>
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		<title>By: Erwin Coumans</title>
		<link>http://rastergrid.com/blog/2010/01/flawless-alternative-to-sdl/comment-page-1/#comment-124</link>
		<dc:creator>Erwin Coumans</dc:creator>
		<pubDate>Fri, 26 Mar 2010 23:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://rastergrid.com/blog/?p=108#comment-124</guid>
		<description>Nice that SFML is using the Zlib license. 

Zlib is better for developers than the dual (L)GPL / commercial license that SDL uses.</description>
		<content:encoded><![CDATA[<p>Nice that SFML is using the Zlib license. </p>
<p>Zlib is better for developers than the dual (L)GPL / commercial license that SDL uses.</p>
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		<title>By: Daniel Rákos</title>
		<link>http://rastergrid.com/blog/2010/01/flawless-alternative-to-sdl/comment-page-1/#comment-14</link>
		<dc:creator>Daniel Rákos</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://rastergrid.com/blog/?p=108#comment-14</guid>
		<description>Well, SFML can be very easily extended as the library itself is very cleanly designed even from internal implementation point of view, not just regarding to the provided interface.

Documentation comes in multiple types. First, there are tutorials, next, the API documentation is actually the code itself.

Unfortunately there are no tutorials yet for the latest development branch but only for the latest release, however, most of the tutorials are still valid and the best thing in the SFML code is that it contains huge amounts of comments that almost make any kind of documentation unnecessary.

By the way, I still praise SDL as it is a proven toolset, but anyway, I would strongly suggest you to check out SFML as I ended up with much less burden about different things since I use it.

SFML does not really have plugins as it has a far smaller user base yet compared to SDL, but it is kind of an end-to-end solution for most of the tasks needed. It even contains some things like sprite based graphics that most probably I&#039;ll never use, but it allows me not to link that part of the library with my application if I don&#039;t need it.</description>
		<content:encoded><![CDATA[<p>Well, SFML can be very easily extended as the library itself is very cleanly designed even from internal implementation point of view, not just regarding to the provided interface.</p>
<p>Documentation comes in multiple types. First, there are tutorials, next, the API documentation is actually the code itself.</p>
<p>Unfortunately there are no tutorials yet for the latest development branch but only for the latest release, however, most of the tutorials are still valid and the best thing in the SFML code is that it contains huge amounts of comments that almost make any kind of documentation unnecessary.</p>
<p>By the way, I still praise SDL as it is a proven toolset, but anyway, I would strongly suggest you to check out SFML as I ended up with much less burden about different things since I use it.</p>
<p>SFML does not really have plugins as it has a far smaller user base yet compared to SDL, but it is kind of an end-to-end solution for most of the tasks needed. It even contains some things like sprite based graphics that most probably I&#8217;ll never use, but it allows me not to link that part of the library with my application if I don&#8217;t need it.</p>
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		<title>By: DImi</title>
		<link>http://rastergrid.com/blog/2010/01/flawless-alternative-to-sdl/comment-page-1/#comment-13</link>
		<dc:creator>DImi</dc:creator>
		<pubDate>Fri, 29 Jan 2010 13:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://rastergrid.com/blog/?p=108#comment-13</guid>
		<description>Nice Roundup.
How easily can the SFML library be extended?
How much documentation is available and is usable?

SDL has prooven great extensibility (lots of plugins) and great documentation.</description>
		<content:encoded><![CDATA[<p>Nice Roundup.<br />
How easily can the SFML library be extended?<br />
How much documentation is available and is usable?</p>
<p>SDL has prooven great extensibility (lots of plugins) and great documentation.</p>
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